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Grim dawn cheat engine at0mos
Grim dawn cheat engine at0mos




grim dawn cheat engine at0mos
  1. #Grim dawn cheat engine at0mos update#
  2. #Grim dawn cheat engine at0mos code#

SDK: inventory_t: Renamed DisplaySlot -> DisplayItemSlot Added new itemcheck_t for EquipmentCheck field.Ĭore: Added support for new IInventory changes.Ĭore: Added support for new IPlayer changes.CraftTimestamp -> CraftTimestampResponse + CraftTimestampAttempt.SDK: Remapped inventory_t structure some to work out some more unknowns. SDK: Added IPlayer::HasAbilityData, IPlayer::HasSpellData check calls. SDK: Added IInventory::GetCraftTimestampAttempt, IInventory::GetCraftTimestampResponse, IInventory::SetCraftTimestampAttempt, IInventory::SetCraftTimestampResponse. Instead, it now looks up dependent on the abilities the player currently has access to via checks to Player::HasAbility.Ĭore: : Added support for ability and spell data loaded flag offsets.(Client is reusing timer ids heavily now so this is broken/pointless.Ĭore: ResourceManager: Changed how GetAbilityByTimerId works. (For advanced users.)Ĭore: ResourceManager: Removed the internal ability timer id cache. SDK: IChatManager: Added GetSilentAliases, SetSilentAliases.Ĭore: Updated 'ugins' usages to reflect new 'ashita.misc' section rename.Ĭore: Updated the included bootloader to be LARGE_ADDRESS_AWARE.Ĭore: Add special configuration file handling. SDK: ASHITA_INTERFACE_VERSION bumped to 4.08.

#Grim dawn cheat engine at0mos update#

SDK: Adjust SafeReadPtr to handle pointer types (via type trait) properly.Ĭore: ChatManager: Fix SafeRead/SafeReadPtr usages for updated SDK changes.Ĭore: PacketManager: Fix SafeRead/SafeReadPtr usages for updated SDK changes.Ĭore: Updated the '' pointer to use the direct offset.Ĭore: Updated the '' offsets.Ĭore: ChatManager: Fixed ParseAutoTranslate for latest SDK changes of SafeReadPtr.Ĭore: Remove unneeded 'player.petmp' offset.Ĭore: Fixed GetPetMPPercent, GetPetTP memory reading due to new SDK changes to SafeReadPtr.Ĭore: Fixed GetSelectedItemId, GetSelectedItemIndex, GetSelectedItemName memory reading due to new SDK changes to SafeReadPtr.Ĭore: ChatManager: Adjust some memory reading to be safer.Ĭore: AutoFollow: Add safer memory reading.Ĭore: Inventory: Add safer memory reading.Ĭore: Player: Fixed some memory reading due to SDK changes to SafeReadPtr.Ĭore: Player: Adjusted some memory reading to be safer.Ĭore: Update boot configuration names for various things.Ĭore: Changed how 'ashita.polplugins' section is loaded to not require an ordered list.Ĭore: Fixed silent plugins setting not working on initial load.

  • Added: Alloc, Free, Protect, Unprotect memory helpers.Ĭore: Updated usages of GetCallingModule to new name GetOwningModule.Ĭore: ChatManager: Fix broken usage of SafeReadPtr from new SDK changes.
  • Removed: SafeReadPtr 'explicit' override for const char*, was not meant to remain in the header.
  • #Grim dawn cheat engine at0mos code#

    Changed: SafeRead, SafeReadPtr (general code clean).Renamed: GetCallingModule -> GetOwningModule.> Added JP DAT ids for some entries where the JP client shares the NA DAT info.Ĭore: Updated the ResourceManager to reflect these changes.Ĭore: Reordered some entries in (Waste of used memory as no one uses this anyway.) > Changed the naming of some entries to better match their intention. > Renamed a lot of entries within the file to be more consistent with naming schemes. SDK: IPlayer: Added GetJobMasterFlags and GetJobMasterLevel.Ĭore: Added new pointers/offsets for job master level data.Ĭore: Implemented support for new SDK IPlayer features.Ĭore: Updated the default.txt script that will be bundled with Ashita.Ĭore: Heavily overhauled the file. SDK: ASHITA_INTERFACE_VERSION bumped to 4.07 SDK: Fixed a few small typos in unknowns.Ĭore: Fix incorrect item parse type when handling Instinct items. You'll get the error: "You must have a two-handed weapon equipped in the main weapon slot in order to equip a grip." since the check linked above is being too specific for all sub-item use cases. Equip one in your main hand, other in off hand.The check is too specific for a single situation and breaks the ability to work for other situations. While dual-wielding, it is impossible to unequip your sub-weapon directly. I have specified what branch this happens on branch: baseĪdditional Information (Steps to reproduce/Expected behavior) :.I have checked the commit log to see if the issue has been resolved since my server was last updated.I have searched existing issues to see if the issue has already been opened.I have paid attention to this example and will edit again if need be to not break the formatting, or I will be ignored.






    Grim dawn cheat engine at0mos